Cubes render just fine
I also learnt a bit about shutter speed and how to take pictures of monitors. Investing in a frame grabber of some sort might be useful for the retail units. I should note that the “basic renderer” milestone is probably misleading. There was a focus on the 3D content creation pipeline at first which shifted over to networking very early on. It’s been months since that string was last updated…
There’s something wrong with the Vector 3 addition code that I haven’t yet looked into and I’ve already moved onto trying to fix the server-side code. It took a while to create the release builds, copy them over to a laptop for creating the ISO, and run them from DreamShell. Now I need a USB to Dreamcast serial cable. The shopping list for this project just keeps expanding.