ECS networking works
Getting back to the networking side of things, I spent a few hours trying to debug an issue related to a pointer not being initialised to null which isn’t a problem with the debug build or running the release build on the dev kit. Annoying, but at least it was easy to track down. Just took a while.
Here’s the fruits of my recent labour. It takes about thirty seconds to get going and I also forgot to start the server which is why there’s a delay between starting to send data and receiving:
I’m thinking of cleaning up the logic for connecting to the server as it will blindly wait until a connection can be made without waiting to verify if the server is there. Client-side prediciton would probably be nice to add as well, considering how jerky the movement looks at the present time.